Effective Date: 2026-05-04
Developer: Ken Barber, trading as Resinhead, Sydney, NSW, Australia
This privacy policy covers all games published by Resinhead. It explains what information our games collect, how it is used, and your rights under the Australian Privacy Act 1988 and the Australian Privacy Principles (APPs).
The short version: we collect very little. There are no accounts, no analytics, no advertising, and no tracking.
Some of our games include multiplayer features. When you connect to a multiplayer game, the game server receives your IP address and any in-game chat messages. This information is used only to facilitate the multiplayer session and is not stored after the session ends.
In games that include in-game chat, messages you type are transmitted to other players in the same session. A profanity filter runs locally on each client. Chat messages are not logged or stored on the server.
Our games do not collect, store, or transmit any of the following:
If you download a Resinhead game from a third-party store (Google Play, Apple App Store, itch.io, Steam, etc.), that store may collect information in accordance with its own privacy policy. This is outside our control. See for example Google’s Privacy Policy.
Multiplayer-enabled games connect to facilitator servers hosted on AWS in the Sydney region (ap-southeast-2). Connection data (IP addresses) is processed in memory during active sessions and is not written to disk or retained.
Our games do not maintain any user database. Game settings and preferences are stored locally on your device and are never transmitted.
Our games do not knowingly collect personal information from anyone, including children under 13. Since no personal data is collected, there is no age-gated data collection. Parents and guardians should be aware that some of our games include multiplayer chat, which is filtered for profanity but allows communication between players.
Under the Australian Privacy Act 1988, you have the right to:
In practice, since our games do not collect or store personal information, there is nothing to access, correct, or delete.
Our multiplayer servers are located in Sydney, Australia. If you connect from outside Australia, your IP address will be transmitted to a server for the duration of your session. No data is retained after the session ends.
If we make material changes to this privacy policy, we will update the effective date above and publish the revised policy at this URL. Continued use of any Resinhead game after changes are posted constitutes acceptance of the updated policy.
If you have questions about this privacy policy or our privacy practices, contact us at: games@resinhead.au