Something nasty had crept into the mobile version. Players launching Blight on Android got a crash instead of a pub, which is arguably the wrong kind of suffering.

We tracked the gremlin down, drove it out, and the phone version walks again. If you’ve tried Blight on Android before and bounced off the doorstep, now’s the time to come back in.

Desktop is unchanged. Windows, Linux, and itch.io builds all still play nice. Mac should be fine too but we’ve not found a Mac to prove it.

A few quiet improvements have happened under the floorboards as well; nothing you’d notice unless you’re running your own server.

Come adventuring. The chickens are still furious.

  • Facilitator: add --version, -v, --help, -h flags; reject unknown arguments with a clean error + exit 1; wrap server.Start so port-in-use prints a friendly message instead of a core dump
  • GHA release: opt Node-based actions into Node 24 ahead of the June 2026 default switch, silencing the Node 20 deprecation warning on aws-actions/configure-aws-credentials@v5
  • Retire ship.ps1; releases now dispatch via gh workflow run release.yml (README, CLAUDE.md, and docs updated to match)
  • Fix Android crash on launch with AOT enabled; disable AndroidEnableMarshalMethods so the rewriter doesn’t mutate assemblies after AOT has seen them (dotnet/android#7389 class-init.c:2474 instance_size assertion)