Attacks now carry the socket index through the network so the server uses the correct weapon per hand. Grenades, molotovs, spears, and other throwables work from either socket. Shields early-return from attack handling since blocking is separate.

Shields auto-equip to the offhand socket so the main hand stays free. Two-handed weapon pickups broadcast the clearing of other sockets to keep client and server in sync. One-handed pickups properly replace two-handed weapons instead of creating invalid dual-wield states.

Shield block visual: hold Ctrl to raise the shield forward (gold, enlarged) with direction-aware positioning. Idle shield nudges toward facing and dampens vertical offset for top-down perspective. Block state sends to the server for 70% damage reduction.