Village Roads & Wall Polish
The quest village finally has a proper road network. Every building connects to the central crossroads with paths that route around buildings instead of through them. The south buildings get L-shaped roads wrapping around their sides, and the west buildings now connect east to the main road instead of dead-ending into each other.
Building walls got some love too. The front wall faces now sit at the base of the building where they belong, and there’s a timber beam along the top edge matching the rest of the wall texture. Those ugly black rectangles in front of every door are gone.
On the atmosphere side, there’s a proper light map system for nighttime, ambient particles floating around fires, and the ground texture has more variation with dirt and moss patches. The tavern is larger with a bar counter inside, and the main menu scales properly to different screen sizes.